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221. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: New versions of Hyperion and Megathron posted in the OP - let me know what you guys think. Better.
- by Pattern Clarc - at 2013.04.10 09:27:00
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222. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: As a general note, idk why CCP doesn't use this opportunity to lift the whole battleship class to their former glory. 20% EHP, free extra turret+fitting for all, more sensor strength, lock range and capacitor. Ideally they would s...
- by Pattern Clarc - at 2013.04.10 08:47:00
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223. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I think it's boiling down to this: Gallente Attack Ship 1 8/4/7 - 8 turrets - Highly agile - Good scan res/lock range - Small drone bay - Damage and Tracking Bonus Gallente Combat Ship 1 7/5/7 - Slower - ROF and Rep Amount & Cap bonus ...
- by Pattern Clarc - at 2013.04.09 21:57:00
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224. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: Saying the geddon is detrimental to active tanking like saying the Tempest is guilty of the same thing. The cap being removed is the same. The levels of tank and damage are similar. The only difference is 12km and tun...
- by Pattern Clarc - at 2013.04.09 20:49:00
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225. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
*Battleship fighters* won't - but i'm sure t1/t2 logistics, HIC's and tacklers will. :/ The mere fact that a BS has neut bonuses (and unbonused highs on the domi to boot) will generally guarantee MORE neuts, fist ******* active tanking further. ...
- by Pattern Clarc - at 2013.04.09 20:32:00
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226. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
*Sigh* Prom thinking about balance purely on the 1 vs 1 arena again. 38km neuts will be a big deal and will make the geddon a very popular ship, when combined with new beam apocs of abaddons - you could probably leave your loki/rapier/huggin at...
- by Pattern Clarc - at 2013.04.09 20:07:00
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227. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: Zloco Crendraven wrote: sYnc Vir wrote: Can someone point to the Gal ship that's useful in fleets? With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs...
- by Pattern Clarc - at 2013.04.09 16:30:00
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228. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I think the solution with the Domi lies in one of two ways. What's the current Dominixs problem? Just out classed by the new Geddon, and lumped with a bunch of bonuses that don't quite work together... Low number of high slots means is less like...
- by Pattern Clarc - at 2013.04.09 16:29:00
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229. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Havegun Willtravel wrote: Morning Rise, Thanks for keeping up with the feedback. Hopefully your revisions will be innovative. "As I said in the OP, we are in a tough spot with the active armor bonuses. We don't want to throw them out, they ...
- by Pattern Clarc - at 2013.04.09 15:47:00
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230. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
People asking for 7 turret hyperions and 8 turret megathrons.... Round pegs in square holes indeed.
- by Pattern Clarc - at 2013.04.09 15:19:00
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231. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: CCP Rise wrote: Raven Seriously, it's impossible to give feedback on the Raven when we don't know what's going to happen with torps or cruise. I don't understand why those changes aren't being done at the same time. As ...
- by Pattern Clarc - at 2013.04.08 23:31:00
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232. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: Tyberius Franklin wrote: Akirei Scytale wrote: That isn't similar damage, it is significantly less with the loss of a magstab. How does the loss of a magstab compare with the gains from a switch to an ROF bonus f...
- by Pattern Clarc - at 2013.04.08 23:19:00
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233. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Tiedra Fortescue wrote: Pattern Clarc wrote: What would happen if: You swapped the rolls of the mega and hyperion? I know the Art dept would never let you get away with a 7 high slot hyperion so... Megathron 7/5/7 Becomes the tanky in your...
- by Pattern Clarc - at 2013.04.08 22:49:00
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234. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I had a dream, CCP Rise had rightfully given the Tempest a 8/6/5 slot layout and made the Fleet Tempest a shield ship again... And then I woke up.
- by Pattern Clarc - at 2013.04.08 22:38:00
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235. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
What would happen if: You swapped the rolls of the mega and hyperion? I know the Art dept would never let you get away with a 7 high slot hyperion so... Megathron 7/5/7 Becomes the tanky in your face brawler. Hyperion 8/4/7 Gets tracking bonus,...
- by Pattern Clarc - at 2013.04.08 22:27:00
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236. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Just in case this is a mock gallente battleship rebalance just to make your REAL OFFER more appealing.... Hype 8/4/7 5% damage, 7.5% tracking Megathron 7/5/7 5% ROF 7.5% Active tanking strength and cap usage. Dominic 6/6/7 10% drone bonuses.......
- by Pattern Clarc - at 2013.04.08 19:04:00
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237. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
After looking at Amarr and energy neutralisers online, the lack of change to active tanking bonuses is even more lol. /o\
- by Pattern Clarc - at 2013.04.08 14:59:00
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238. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Massively proliferates capwarfare. Keeps active tanking unchanged. Is CCP What the hell.
- by Pattern Clarc - at 2013.04.08 14:57:00
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239. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
ULTRA CONSERVATIVE.
- by Pattern Clarc - at 2013.04.08 14:54:00
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240. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Meh.
- by Pattern Clarc - at 2013.04.08 14:43:00
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